DOCUMENTATION · UPDATED 21 OCTOBER 2026
Location, resolution and shaping
Select the area
Search a place or coordinates and use Draw area. Confirm the selected bounds and area readout. The map grid is a visual aid; a large selection can contain substantial ocean or unmapped terrain.
Choose landscape resolution
The current dropdown offers 505, 1009, 2017, 4033 and 8129 square vertex layouts. Earlier Overview/Roads/Paths spacing presets are obsolete.
Approximate vertex spacing is selected side length divided by resolution minus one. A 4 km side at 2017 vertices has about 1.98 m spacing. Narrow roads may span too few vertices even when a landscape looks detailed from above.
Higher density improves sculpting and paint placement but increases memory and processing requirements. It cannot restore missing source elevation detail. Existing landscapes retain their created layout; changing a setting does not silently rebuild their geometry resolution.
Terrain intent
- Geographic: preserves source heights rather than applying artistic shaping.
- Enhanced: limits individual shaping operations to small changes; the current workflow caps each operation at 2 m.
- Art Directed: uses the selected shaping strengths for more creative variation.
Shaping operations
Choose a starting recipe or add shaping steps. Steps run in order. Maximum change controls vertical influence; feature size controls the horizontal scale of the pattern. They are different controls.
Use a saved seed for repeatability. New noise variation changes the seed, for terrain shaping. Inspect Before shaping, After shaping and Where did it change? before applying.
Preview navigation
Use Fit terrain and the corner axis buttons to frame the terrain or choose a view. Shaping and Surface are inspection previews with controlled navigation, not full editor viewports. Small features may not be resolved by the reduced preview mesh.
Height stamps and protection
Advanced operations support imported height patterns. Use a supported grayscale texture with sRGB off; retain the source texture in your project. Protected areas and shared-border handling constrain changes. Reanalyse surfaces after changing terrain geometry, then review the applied material.
Next: Appearance and surfaces →