GeoVeyra XUSER GUIDE · V1 (1.0.0) · UNREAL DOJOPrint / Save as PDF

DOCUMENTATION · UPDATED 21 OCTOBER 2026

Version notes and support

V1 (1.0.0)

Validation scope

See the release's VALIDATION.md and Evidence folder for the measured test, cook and sample-map results. User testing and automated checks do not guarantee every provider, location or project configuration.

Scope and limitations

Native Unreal Water integration and lighting presets remain removed. PCG creation, automatic RVT setup, every large-world streaming/data-layer combination, all engine/platform versions and full bridge/tunnel authoring are not qualified by this release.

Provider availability, API quotas and map completeness vary. Higher landscape resolution does not increase measured source accuracy. Surface preview is a reduced draft; judge the final appearance in the applied level.

Support

Publisher: Unreal Dojo. Email: c.animostdioz@gmail.com. Discord: https://discord.com/invite/8qkh5AhmQ. See Troubleshooting for the details to include in a report. Never post API keys or tokens in a public report.

FAQ

Do I need a GeoVeyra account? No separate GeoVeyra login is required. Online providers may require their own credentials.

Can I use my own materials and road meshes? Yes, through compatible landscape material mappings and road mesh settings. Preview support differs from final-level rendering.

Does Forest floor spawn trees? No. It is a ground material family.

Is Ultra Dynamic Sky included? No. It is a separate product used in some promotional captures.

Can I redistribute downloaded imagery? Check the applicable provider terms and attribution requirements for your intended use.