GeoVeyra XUSER GUIDE · V1 (1.0.0) · UNREAL DOJOPrint / Save as PDF

DOCUMENTATION · UPDATED 21 OCTOBER 2026

Roads, buildings and water

Roads and paths

Enable Roads and, when needed, Include paths. Choose the road output and terrain behaviour. Shape Terrain cuts/fills a roadbed; Follow Terrain leaves ground shape unchanged. Bundled RoadPack defaults can be replaced by your own supported road/path meshes and materials in road settings.

Inspect at ground level as well as from above. A narrow road on a coarse landscape may lack enough vertices for a clean roadbed. Reduce area or increase resolution for a new import, or author a suitable local solution. Nanite does not add sculpting vertices.

Bridges, tunnels and complex junctions can require authored geometry. Do not interpret a mapped route as a complete bridge asset. When terrain changes, update roads through the targeted Edit tools and inspect their alignment.

Buildings

Enable Buildings to generate supported mapped footprints. These are blockouts/extrusions, not detailed architectural reconstructions. OSM omissions, clipping and configured budgets affect the output. Satellite photographs can show structures that do not exist in the downloaded footprint dataset.

Water and elevation

Mapped water, estimated lake beds, river-bank carving and sea-level water are distinct options. Estimated bed shaping is not surveyed bathymetry. A water coverage mask is not a visible water mesh.

For new terrain intended to use sea level at world Z=0, leave elevation centring off. Existing terrain retains its saved elevation reference. The landscape actor transform being zero does not mean every landscape vertex lies at zero.

Select the generated landscape to read its sea level. Use Align selected water plane to sea level when adding a plane, or the generated-region sea-level alignment operation when appropriate. Load the region before moving it. Custom actors are not automatically moved with plugin-owned features; inspect and save the result.

Lighting

Lighting presets were removed. Set up Unreal lighting or your own sky system in the level. A dark level can make a correct material appear black. Ultra Dynamic Sky is a separate product and is not included with GeoVeyra X.

GeoVeyra X · This guide describes V1 (1.0.0). Provider coverage and project results vary.

Integrated coastal ocean

Sea-level water can use the built-in advanced ocean. See Coastal ocean for creation, material instances and performance controls.