GeoVeyra XUSER GUIDE · V1 (1.0.0) · UNREAL DOJOPrint / Save as PDF

DOCUMENTATION · UPDATED 21 OCTOBER 2026

Location, resolution and shaping

Select the area

Search a place or coordinates and use Draw area. Confirm the selected bounds and area readout. The map grid is a visual aid; a large selection can contain substantial ocean or unmapped terrain.

Choose landscape resolution

The current dropdown offers 505, 1009, 2017, 4033 and 8129 square vertex layouts. Earlier Overview/Roads/Paths spacing presets are obsolete.

Approximate vertex spacing is selected side length divided by resolution minus one. A 4 km side at 2017 vertices has about 1.98 m spacing. Narrow roads may span too few vertices even when a landscape looks detailed from above.

Higher density improves sculpting and paint placement but increases memory and processing requirements. It cannot restore missing source elevation detail. Existing landscapes retain their created layout; changing a setting does not silently rebuild their geometry resolution.

Terrain intent

Shaping operations

Choose a starting recipe or add shaping steps. Steps run in order. Maximum change controls vertical influence; feature size controls the horizontal scale of the pattern. They are different controls.

Use a saved seed for repeatability. New noise variation changes the seed, for terrain shaping. Inspect Before shaping, After shaping and Where did it change? before applying.

Preview navigation

Use Fit terrain and the corner axis buttons to frame the terrain or choose a view. Shaping and Surface are inspection previews with controlled navigation, not full editor viewports. Small features may not be resolved by the reduced preview mesh.

Height stamps and protection

Advanced operations support imported height patterns. Use a supported grayscale texture with sRGB off; retain the source texture in your project. Protected areas and shared-border handling constrain changes. Reanalyse surfaces after changing terrain geometry, then review the applied material.