DOCUMENTATION · UPDATED 21 OCTOBER 2026
Version notes and support
V1 (1.0.0)
- PCG and vegetation controls removed from the public workflow.
- New terrain generation ignores legacy vegetation settings and creates no scatter or PCG actors.
- Existing vegetation actors and serialized recipes are preserved for compatibility.
- Roads, buildings, terrain shaping, Surface materials, world expansion and integrated coastal ocean are included.
- Documentation and release messaging updated to match this scope.
Validation scope
See the release's VALIDATION.md and Evidence folder for the measured test, cook and sample-map results. User testing and automated checks do not guarantee every provider, location or project configuration.
Scope and limitations
Native Unreal Water integration and lighting presets remain removed. PCG creation, automatic RVT setup, every large-world streaming/data-layer combination, all engine/platform versions and full bridge/tunnel authoring are not qualified by this release.
Provider availability, API quotas and map completeness vary. Higher landscape resolution does not increase measured source accuracy. Surface preview is a reduced draft; judge the final appearance in the applied level.
Support
Publisher: Unreal Dojo. Email: c.animostdioz@gmail.com. Discord: https://discord.com/invite/8qkh5AhmQ. See Troubleshooting for the details to include in a report. Never post API keys or tokens in a public report.
FAQ
Do I need a GeoVeyra account? No separate GeoVeyra login is required. Online providers may require their own credentials.
Can I use my own materials and road meshes? Yes, through compatible landscape material mappings and road mesh settings. Preview support differs from final-level rendering.
Does Forest floor spawn trees? No. It is a ground material family.
Is Ultra Dynamic Sky included? No. It is a separate product used in some promotional captures.
Can I redistribute downloaded imagery? Check the applicable provider terms and attribution requirements for your intended use.
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