DOCUMENTATION · UPDATED 21 OCTOBER 2026
Install and update
Requirements
- Windows 64-bit and the Unreal Engine build supported by your downloaded package. The current qualification used UE 5.8 with D3D12 SM6, with Substrate and Virtual Shadow Maps enabled for the example.
- Unreal's PCG plugin remains an internal compatibility dependency for projects created with earlier previews. This release does not expose PCG or generate vegetation.
- Internet access for online elevation, imagery and map downloads. Selected providers may require an account or API key.
- Enough memory and disk space for your chosen area, imagery, generated assets and Unreal's derived-data cache. No universal minimum RAM or GPU specification is certified by this guide.
Explicit analysis setup and security
Native GIS uses the active engine’s bundled Python. Before the first satellite/WorldCover analysis, open GeoVeyra X > Settings > Connections > Open analysis setup & preview and click Install analysis dependencies (download). This is an explicit download from PyPI; generation never installs packages automatically. Missing dependencies stop analysis with setup instructions. Read setup, allowed providers, and security logging details.
Install a downloaded archive
- Save your project and close Unreal Editor.
- Back up your project before installing or upgrading.
- Extract the complete GeoVeyraX folder into
YourProject/Plugins/GeoVeyraX. - Check that
GeoVeyraX.upluginis directly inside that folder; avoid an extra nested GeoVeyraX folder. - Keep the package's Content, Resources, Tools, Source and binary files together. Copying just the DLL can break analysis or asset loading.
- Open the project. In Edit > Plugins, enable GeoVeyra X and PCG if needed; restart when prompted.
- Open Tools > GeoVeyra X.
Installing from Fab
Use the installation method supplied with the published engine-version package. Avoid maintaining an engine-installed copy and a project-installed copy simultaneously. This guide does not establish that an unpublished preview has already passed Fab review.
Update safely
Close Unreal before replacing plugin binaries. Keep a backup of the previous plugin folder and your project. Replace the complete plugin folder; preserve project Content and Saved data. Reopen a copy first, inspect a generated landscape, and verify materials and vegetation before continuing production work.
Missing modules or incompatible engine
Check the engine version and the package build first. Do not copy binaries between unrelated engine builds. A source build requires an appropriate Unreal C++ toolchain; recompilation is not an automatic guarantee of compatibility.
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