GeoVeyra XUSER GUIDE · V1 (1.0.0) · UNREAL DOJOPrint / Save as PDF

DOCUMENTATION · UPDATED 21 OCTOBER 2026

Edit, expand and save

Target an existing landscape

Select the intended generated landscape and open Edit. Verify the target shown in the panel before applying surface, shaping or road changes. Saved recipes retain generation settings; separate artist layers should be preserved through supported updates.

  1. Update terrain geometry if needed.
  2. Analyse surfaces again to refresh geometry-derived inputs.
  3. Apply the desired appearance and paint weights.
  4. Update dependent roads or water as required and inspect the result.
  5. Save the updated level and generated assets; review any foliage placed with external tools separately.
  6. Save the level and generated assets.

Expand neighboring regions

In World Manager, select the generated region, choose the neighborhood size, then select missing cells. Review the requested area and use Expand selected regions. Use compatible geographic online sources for batch expansion.

Local inputs need adjacent files and matching bounds; a single local heightmap cannot supply unseen neighboring terrain. If offered, the online-map-data option lets expansion request imagery/vector data instead of reusing incompatible local sources.

A selected cell is a planned region, not proof of completed generation. Check status, downloaded coverage and imported cells. Load relevant World Partition actors before edits. Large multi-region streaming remains a qualification boundary.

Save and move a project

Save all generated materials, graphs, textures, recipes, the level and external actors. Back up the project before replacing plugins or substantial regeneration. Copy the complete project when moving machines; provider credentials stored on the original machine must be configured again.

Do not distribute the entire working project as a plugin package. Saved logs, downloaded imagery, local paths and unrelated assets need separate review before sharing.