DOCUMENTATION · UPDATED 21 OCTOBER 2026
GeoVeyra X user guide
Create editable Unreal Engine landscapes from geographic data, refine their appearance and configure mapped roads, buildings and water.
Start here
- Install the plugin and open Tools > GeoVeyra X.
- Follow Your first landscape with a small area.
- Explore Appearance and surfaces and Foliage compatibility.
- Use Troubleshooting if a download or generation fails.
Understand the workspace
- Create: Location, Terrain, Appearance, Features, then Review.
- Edit: targeted updates to an existing generated landscape and its saved recipe.
- World Manager: neighboring-region selection and expansion.
- Map: location and bounds; Shaping: terrain comparison; Masks: coverage; Surface: reduced material preview.
What a preview tells you
The Surface panel shows a reduced estimate of pending appearance. It is not a live capture of the editor world and does not demonstrate final foliage, satellite imagery, displacement or arbitrary custom materials. Use the applied level to judge the complete result.
What is included in this guide
Installation, provider connections, a first import, terrain resolution, surface rules, roads, buildings, water, editing, expansion, saving, performance, error recovery and the bundled Porto Santo example.
The public documentation does not include plugin source, binaries, credentials, downloadable satellite datasets or third-party asset packs.
Next: Install and update →